What is UI/UX design?
UX design is about how something works. It asks who the users are, what they are trying to do, what gets in their way, and how the product should be structured so the task feels obvious. Its outputs are user journeys, sitemaps, flows and wireframes.
UI design is about how something looks and behaves on screen: layout grids, type scale, colour, buttons, form fields, icons, states such as hover, error and loading, and the rules that keep all of these consistent. Its outputs are high-fidelity screens and a component library.
The two overlap constantly. A beautiful interface that hides the "Book appointment" button has a UX problem; a logical flow rendered in low-contrast grey text has a UI problem. We design both together.
Who needs UI/UX design?
- Businesses planning a new website or app who want to validate structure before paying for development.
- SaaS and startup teams whose product has grown feature by feature and now feels cluttered.
- Service businesses with poor enquiry rates despite healthy traffic, often a sign that pages do not answer questions or forms ask too much.
- Organisations with internal tools such as CRMs or dashboards where staff waste time on awkward screens.
- Healthcare, education and finance providers whose users include older people or first-time smartphone users, where clarity and accessibility matter even more.
How it works
1. Understand users and goals
We start with stakeholder interviews and whatever evidence exists: analytics, search queries, support tickets, sales call notes and, where possible, short interviews with real customers. For a coaching institute this might reveal that parents, not students, make the decision and care most about batch timings and fees structure. For a B2B portal it might show that repeat ordering matters far more than browsing.
2. Information architecture and flows
We organise content and features into a structure that matches how users think, then map key flows step by step: booking a consultation, requesting a quote, reordering stock. Card sorting or simple tree tests help when navigation labels are contentious.
3. Wireframes
Low-fidelity wireframes focus attention on hierarchy and content, not colours. They are fast to change, which is exactly the point. We write real headline and button copy at this stage rather than placeholder text, because words are part of the interface.
4. Prototype and test
A clickable prototype, typically in Figma, lets people try the product before it exists. We run lightweight usability tests: give five or so representative users a task, watch where they hesitate, and fix those points. Even a handful of sessions tends to surface the biggest problems.
5. Visual design and design system
Once the structure works, we apply your brand. Components are built as a reusable system with documented states and spacing, so developers build consistently and future pages do not drift. If your visual identity itself needs work, that belongs with branding first.
Accessibility and performance are design decisions
Accessibility is not a final check. Colour contrast, readable font sizes, clear focus states, meaningful link text, error messages that explain how to fix the problem, and tap targets large enough for thumbs are all decided in design. We design against WCAG guidelines as a working standard.
Design also affects speed. A hero carousel of full-width images, custom web fonts in many weights and animated sections can all hurt Largest Contentful Paint and Interaction to Next Paint. We flag these trade-offs early so the development team is not asked to make a heavy design fast after the fact.
What does UI/UX design cost?
Cost depends on:
- Number of unique screens or templates and user flows.
- Research depth, from stakeholder workshops only to recruited user interviews and multiple rounds of testing.
- Platforms: web only, or web plus Android and iOS with platform-specific patterns.
- Design system scope: a small style guide or a full component library with documentation.
- Stakeholder complexity: more decision-makers means more alignment sessions.
We work as a fixed-scope design project that ends in developer-ready files, a UX audit of an existing site or app with prioritised recommendations, or an embedded design retainer for product teams shipping continuously.
How long does it take?
A UX audit of an existing site can be completed in a couple of weeks. Designing a marketing website usually takes a few weeks depending on template count and feedback speed. A web or mobile application with multiple roles and flows takes longer, and often continues alongside development in sprints.
What to expect in the first 90 days
- Weeks 1–3: research, analytics review, user journeys and agreed success measures, such as quote form completion or fewer support calls about a task.
- Weeks 3–6: information architecture, wireframes for key flows and the first round of review.
- Weeks 6–9: clickable prototype and usability testing, followed by revisions.
- Weeks 9–13: visual design, component library and developer handover, with the designer available during build to answer questions.
Common mistakes to avoid
- Starting with visual mood boards. Deciding colours before structure leads to pretty pages that do not work.
- Designing only the happy path. Empty states, errors, slow connections and long names in small boxes are where real users struggle.
- Copying a competitor's layout. You inherit their problems without knowing why they made those choices.
- Letting the loudest stakeholder decide. Five minutes of watching a real user often settles debates that meetings cannot.
- Handing over flat images. Developers need components, spacing rules and states, not just screenshots.
- Ignoring the content. Lorem ipsum hides the fact that real headings are longer and real product names wrap onto three lines.
For mobile products, UX work pairs naturally with our mobile app development team so design and engineering decisions are made together.
What you get
- Research summary with user goals, pain points and success measures
- Sitemap or information architecture
- User flow diagrams for key tasks
- Annotated wireframes with real copy
- Clickable Figma prototype
- Usability test findings and revisions
- High-fidelity screens and a documented component library
- Developer handover with specs, states and assets
How we deliver UI/UX Design
-
01
Research
Learn who uses the product, what they need to do and where they struggle today.
-
02
Structure
Define information architecture and step-by-step flows for the tasks that matter most.
-
03
Wireframe
Sketch layouts with real content to agree hierarchy before visual design.
-
04
Prototype & test
Build a clickable prototype and watch real users attempt key tasks, then fix what trips them up.
-
05
Design system
Apply the brand, document components and hand over developer-ready files.